360-degree camera market size to grow to US$1.68 billion, Alphabet Inc. and Fujitsu Ltd. Major vendors include

New York, 27 July 2022 /PRNewswire/ — A 360-degree camera is capable of a 360-degree field of view. It is also called an omnidirectional camera, which has a field of view that covers the entire field of view. A 360-degree camera provides a more immersive way of viewing places than any other type of media. The contents of these cameras can be viewed without using a VR headset.

Technavio has announced its latest market research report titled 360-Degree Camera Market by Application, End-User, and Geography - Forecast & Analysis 2021-2025

Technavio has announced its latest market research report titled 360-Degree Camera Market by Application, End-User, and Geography – Forecast & Analysis 2021-2025

360 degree camera market size is expected to increase $1.68 billion from 2020 to 2025. Moreover, the market growth momentum will accelerate at a CAGR of 27% during the forecast period.

Get a comprehensive report summary describing the market size and forecast along with research methodology. sample report Available in PDF format

market dynamics

Improving demand for VR headsets Driving the growth of the 360-degree camera market. The gaming market is the largest adopter of VR content. In addition, the traditional entertainment industry has been replaced by the development and emergence of serialized content. Content creators are developing different types of VR content, from arts and culture to entertainment. VR provides a simulated environment through VR hardware and software, which gives users a virtual experience. With the increase in the demand for VR content, the growth potential of 360-degree cameras is expected to be higher during the forecast period.

Hardware and software limitations of 360-degree cameras Challenging the development of the market. VR consoles require high processing speed and large storage capacity to play 360-degree video efficiently. However, making a software platform compatible with the hardware is a challenge for game developers. Latency can lead to 360-degree image distortions and also cause motion sickness among users. Furthermore, the success of VR completely depends on the quality of the hardware and software.

Technavio provides the latest drivers, challenges and trends in the market, which can help companies stay ahead of their competitors. View Our PDF Sample Report

Company Profile

The 360-Degree Camera Market Report provides full insights on key vendors, including Alphabet Inc., Fujitsu Ltd., Huawei Investment & Holding Co. Ltd., Koninklijke Philips NV, LG Electronics Inc., Panasonic Corp., Ricoh Co. Ltd., among others. , Samsung Electronics Co. Ltd., Shenzhen Arashi Vision Co. Ltd., and Sony Corp. The major offerings from some of these vendors are listed below:

  • Alphabet Inc – The company supports 360 camera view capturing and publishing with the help of Street View.

  • Fujitsu Limited- The company offers 360 camera support for Facebook recording, YouTube live streaming with video resolution of 2048 x 1024 30 fps and still image resolution of 2304 x 1152.

  • Huawei Investment and Holding Company Limited – It is a portable 360-degree camera that supports convenient social media sharing. With dual 13MP cameras, it can take 5K photos and 2K Video at 30fps.

  • Royal Philips NV – The company offers a 360-degree camera for a true 360-degree Full HD panoramic view, with no dead angle, including internal and external monitoring.

  • LG Electronics Inc. , The LG 360 CAM helps record full 13MP 360-degree photos and 360-degree videos 2K, This allows the smartphone to be used as a remote control to see what is being recorded in real time.

market segmentation

  • By end user, the market is classified into professional and non-professional. professional The segment will contribute the largest share of the market.

  • By application, the 360-degree camera market has been segmented into film production, events, and others.

  • According to geography, the market is classified into North America, Europeapac, South Americaand the Ministry of Foreign Affairs. North America will have the largest share of the market.

Learn about the contribution of each section summarized in concise infographics and full descriptions. View a PDF Sample Report

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360-Degree Camera Market Scope

report coverage

description

page number

120

base year

2020

forecast period

2021-2025

Growth pace and CAGR

Accelerating at a CAGR of 27%

Market Growth 2021-2025

USD 1.68 billion

market structure

fragmented

Year on Year Growth (%)

18.45

regional analysis

North America, Europe, APAC, South America and MEA

performance market contribution

North America at 36%

major consumer countries

US, China, Japan, UK and France

competitive landscape

Leading Companies, Competitive Strategies, Scope of Consumer Engagement

Profiled companies

Alphabet Inc., Fujitsu Ltd., Huawei Investment & Holding Co. Ltd., Koninklijke Philips N.V., LG Electronics Inc., Panasonic Corp., Ricoh Co. Ltd., Samsung Electronics Co. Ltd., Shenzhen Arashi Vision Co. Ltd. , and Sony Corp.

market dynamics

Basic market analysis, market growth indicators and constraints, fast growing and slow growing segment analysis, COVID-19 impact and future consumer dynamics, and market condition analysis for the forecast period.

range of customization

If our reports don’t include the data you’re looking for, you can contact our analysts and get the segments customized.

Table of Contents

executive Summary

market scenario

  • market ecosystem

  • value chain analysis

market size

Analysis of the five forces

Market Segmentation by Application

  • market segments

  • Compare by Application

  • Filmmaking – Market Size & Forecast 2020-2025

  • Events – Market Size and Forecast 2020-2025

  • Others – Market Size and Forecast 2020-2025

  • market opportunity by application

Market segmentation by end user

  • market segments

  • Comparison by End User

  • Professional – Market Size and Forecast 2020-2025

  • Non-Professionals – Market Size and Forecast 2020-2025

  • Market opportunity by end user

customer landscape

geographical landscape

  • geographical division

  • geographical comparison

  • North America – Market size and forecast 2020-2025

  • Europe – Market size and forecast 2020-2025

  • APAC – Market Size and Forecast 2020-2025

  • South America – Market size and forecast 2020-2025

  • Ministry of External Affairs – Market Size and Forecast 2020-2025

  • major leading countries

  • Market Opportunity by Geography

  • market driver

  • market challenges

  • market trends

Vendor Landscape

  • vendor landscape

  • landscape disruption

  • competitive landscape

vendor analysis

  • sellers covered

  • market position of sellers

  • Alphabet Inc.

  • Fujitsu Limited

  • Huawei Investment and Holding Company Limited

  • Royal Philips NV

  • LG Electronics Inc.

  • Panasonic Corp

  • Ricoh Company Limited

  • Samsung Electronics Company Limited

  • Shenzhen Arashi Vision Company Limited

  • Sony Corp.

Contract

about us

Technavio is a leading global technology research and advisory company. Their research and analysis focus on emerging market trends and provide actionable insights to help businesses identify market opportunities and develop effective strategies to optimize their market position. With over 500 specialized analysts, Technavio’s report library includes over 17,000 reports and counting, covering 800 technologies spread across 50 countries. Their customer base includes enterprises of all sizes, including more than 100 Fortune 500 companies. This growing client base relies on Technavio’s extensive coverage, extensive research and actionable market insights to identify opportunities in existing and potential markets and assess their competitive position within changing market scenarios.

contact

Technavio Research
Jessie Flour
Media and Marketing Executive
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UK: +44 203 893 3200
Email: media@technavio.com
Website: www.technavio.com/

Technavio (PRNewsfoto/Technavio)

Technavio (PRNewsfoto/Technavio)

Decision

Decision

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